Welcome to the final episode of the year. In this episode, Chuck and John discuss Waste Wars X and how each of their teams did in the tournment. Towards the end of the segment, John throws out a challenge to folks living in northern Illinois and southeast Wisconsin. After istening to John rant about the tournament, the guys talk about how they are wrapping up the year from a hobby perspective. To wrap things up, the episode ends with a best/worst of 2012 segment.
Download: Direct Download | iTunes
Email
John: equinox@unstabledice.com
Andrew: andrew@unstabledice.com
Nerd Rage: nerdrage@unstabledice.com
Links
The Waaaghcast: Website | Facebook
Sponsors
Rare Choice Games: Facebook | YouTube
Sunday, December 30, 2012
Tuesday, December 25, 2012
Latest from Andrew's Desk
Seeing as John's been posting soo much lately about his Fimir, I figured it'd be good for me to show what I've been doing too!
I've painted up the two 25th anniversary models GW put out this year for my brother this Christmas. He started in 2nd edition with his good friend, which is then how I got into it. His friend passed away a few years ago due to an allergy problem, so this is a nice way of remembering him and how awesome he was haha. I then used the program cover from Games Day and the cover for the Crimson Fists model as a background piece to frame it. Overall, I like how it turned out and he enjoyed the gift, so that's all that matters!
I also painted the first of a variety of Game of Thrones characters from the series. Dark Sword Miniatures puts out pretty much every character, and some of my siblings like it. So, I asked for their favorites, and the first/easiest to do was Ghost, the Dire Wolf. This was the first time I'd painted dog/wolf eyes, and it was surprisingly easy to do once I found an appropriate color.
This is my list of main colors, for the curious. Oh, and I primed all in white:
Blood Angel
Red Armor
- Blood Red basecoat
- Blazing Orange highlight
- Dwarf Flesh 2nd highlight
- Baal Red wash
- Skull White 3rd highlight
Black Armor
- Chaos Black basecoat
- Shadow Grey highlight
- Space Wolves Grey 2nd highlight
Yellow Armor
- Casandora Yellow wash
- Skull White highlight
Crimsons Fist
Blue Armor
- Regal Blue basecoat
- Ultramarines Blue highlight
- Space Wolves Grey 2nd highlight
- Asurmen Blue wash
Red Armor
- Mechrite Red basecoat
- Blood Red highlight
- Blazing Orange 2nd highlight
- Leviathan Purple wash
Dire Wolf
- Space Wolves Grey basecoat
- Skull White drybrush
- Chaos Black eyes
- Terracotta color highlight
- Skull White dot highlight
I've painted up the two 25th anniversary models GW put out this year for my brother this Christmas. He started in 2nd edition with his good friend, which is then how I got into it. His friend passed away a few years ago due to an allergy problem, so this is a nice way of remembering him and how awesome he was haha. I then used the program cover from Games Day and the cover for the Crimson Fists model as a background piece to frame it. Overall, I like how it turned out and he enjoyed the gift, so that's all that matters!
I also painted the first of a variety of Game of Thrones characters from the series. Dark Sword Miniatures puts out pretty much every character, and some of my siblings like it. So, I asked for their favorites, and the first/easiest to do was Ghost, the Dire Wolf. This was the first time I'd painted dog/wolf eyes, and it was surprisingly easy to do once I found an appropriate color.
This is my list of main colors, for the curious. Oh, and I primed all in white:
Blood Angel
Red Armor
- Blood Red basecoat
- Blazing Orange highlight
- Dwarf Flesh 2nd highlight
- Baal Red wash
- Skull White 3rd highlight
Black Armor
- Chaos Black basecoat
- Shadow Grey highlight
- Space Wolves Grey 2nd highlight
Yellow Armor
- Casandora Yellow wash
- Skull White highlight
Crimsons Fist
Blue Armor
- Regal Blue basecoat
- Ultramarines Blue highlight
- Space Wolves Grey 2nd highlight
- Asurmen Blue wash
Red Armor
- Mechrite Red basecoat
- Blood Red highlight
- Blazing Orange 2nd highlight
- Leviathan Purple wash
Dire Wolf
- Space Wolves Grey basecoat
- Skull White drybrush
- Chaos Black eyes
- Terracotta color highlight
- Skull White dot highlight
Sunday, December 9, 2012
On the Bench: Dragon Forge Broken Wasteland Bases
One of the first things that I noticed about the bases was the quality of the casting and the type of resin used for them. There are a lot of companies that are doing resin bases, and not all of them are of the same level of quality as what Dragon Forge provided. I like that they use a higher quality resin and this goes a long way to justify the $1.00 per base cost.
When looking at the selection of bases available, I decided to go with the Broken Wasteland series. The reason I selected these was that I liked the look of the grainy desert areas when contrasted with the cracked tile sections of each base. I also selected them as I am painting the bases first and deciding what to mount on them later. I do like the Lost Empires series, but may save them for a future project. Also, the selection of square bases is much smaller and the ones available just are not as interesting or impressive as those offered by Back-2-Base-IX or Microart Studios.
I began the process of preparing the base by cleaning the small amount of flash on the bases. After I cleaned them, I gave each base a wash with warm water and a drop of dish soap. Once the bases were dry, I gave them a coat of white primer (Army Painter brand) and allowed them to dry overnight.
To start the process of painting them, I applied a diluted coat of Snakebite Brown to the gravel areas of the bases. After the layer dried, I applied another layer to the same areas to assure that I had a reasonable amount of coverage. While the one section was drying, I also applied a coat of Desert Brown to the skull on the one base.
The next layer was to the cracked tile. I used a thinned layer of Desert Sand which was applied in two coats to make sure I had covered all of the white primer.
With the base coating finished, I applied a thinned wash of GW Sepia to the bases (excluding the skull on the one base). Once the wash dried, I went back with a slightly thicker wash of Sepia that was applied to the deeper sections of each base and to spots that were bleeding the base coat.
Once the washes were dry, I applied the first layer of paint to the cracked tile sections of the base. I used a 50/50 mix of Desert Sand and Bleached Bone that was thinned. Next, I applied a layer another layer of the same mix with a little more Bleach Bone added to it. This was followed by another layer that was an additional thinning of prior mix with Bleached Bone.
I continued the process of highlighting the cracked areas by using a thinned layer of Bleached Bone. With each additional layer, I added Dead White and thinner to the mix.
When it came to the sandy sections of each base, I started with a drybrush of Snakebite Brown. This was followed by a drybrush of Vomit Brown. I finished with a soft drybrush of Bleached Bone.
The skull on the one base was painted using a modified version of the approach I use for my skeletons. I gave the model a thinned wash of Sepia, followed by a wash of Devan Mud in the deeper sections of the skull. Once the washes were dry, I layered it with Desert Brown that was mixed with Bleached Bone and Skull White.
When it came to the rim of the base, I used a couple of thinned layers of Khemri Brown.
The last step was to add a small clump of static grass to each base. I decided to do this to add a little contrast to the painted colors.
In conclusion, my overall opinion of Dragon Forge’s Broken Wasteland series of resin bases is very high. The quality of resin in casting is well worth the $1.00 per base price. I also found the assortment of bases diverse enough to make each base feel unique while still keeping with the overall theme of the series. I also liked that the bases were designed such that I could add a little bit of static grass to make the bases standout a bit more.
When looking at the selection of bases available, I decided to go with the Broken Wasteland series. The reason I selected these was that I liked the look of the grainy desert areas when contrasted with the cracked tile sections of each base. I also selected them as I am painting the bases first and deciding what to mount on them later. I do like the Lost Empires series, but may save them for a future project. Also, the selection of square bases is much smaller and the ones available just are not as interesting or impressive as those offered by Back-2-Base-IX or Microart Studios.
I began the process of preparing the base by cleaning the small amount of flash on the bases. After I cleaned them, I gave each base a wash with warm water and a drop of dish soap. Once the bases were dry, I gave them a coat of white primer (Army Painter brand) and allowed them to dry overnight.
To start the process of painting them, I applied a diluted coat of Snakebite Brown to the gravel areas of the bases. After the layer dried, I applied another layer to the same areas to assure that I had a reasonable amount of coverage. While the one section was drying, I also applied a coat of Desert Brown to the skull on the one base.
The next layer was to the cracked tile. I used a thinned layer of Desert Sand which was applied in two coats to make sure I had covered all of the white primer.
With the base coating finished, I applied a thinned wash of GW Sepia to the bases (excluding the skull on the one base). Once the wash dried, I went back with a slightly thicker wash of Sepia that was applied to the deeper sections of each base and to spots that were bleeding the base coat.
Once the washes were dry, I applied the first layer of paint to the cracked tile sections of the base. I used a 50/50 mix of Desert Sand and Bleached Bone that was thinned. Next, I applied a layer another layer of the same mix with a little more Bleach Bone added to it. This was followed by another layer that was an additional thinning of prior mix with Bleached Bone.
I continued the process of highlighting the cracked areas by using a thinned layer of Bleached Bone. With each additional layer, I added Dead White and thinner to the mix.
When it came to the sandy sections of each base, I started with a drybrush of Snakebite Brown. This was followed by a drybrush of Vomit Brown. I finished with a soft drybrush of Bleached Bone.
The skull on the one base was painted using a modified version of the approach I use for my skeletons. I gave the model a thinned wash of Sepia, followed by a wash of Devan Mud in the deeper sections of the skull. Once the washes were dry, I layered it with Desert Brown that was mixed with Bleached Bone and Skull White.
When it came to the rim of the base, I used a couple of thinned layers of Khemri Brown.
The last step was to add a small clump of static grass to each base. I decided to do this to add a little contrast to the painted colors.
In conclusion, my overall opinion of Dragon Forge’s Broken Wasteland series of resin bases is very high. The quality of resin in casting is well worth the $1.00 per base price. I also found the assortment of bases diverse enough to make each base feel unique while still keeping with the overall theme of the series. I also liked that the bases were designed such that I could add a little bit of static grass to make the bases standout a bit more.
Wednesday, November 28, 2012
Episode 7 - Adapting to Adepticon
Welcome to a Warhammer Fantasy focused episode of the Unstable Dice Podcast. In this episode, Chuck and John dive into the WFB tournaments at Adepticon. Next, the guys talk about Waste Wars X on Dec 8th. Finally, John announces the first ever Unstable Dice Painting Challenge.
Email
John: equinox@unstabledice.com
Andrew: andrew@unstabledice.com
Nerd Rage: nerdrage@unstabledice.com
Links
Adepticon: Website
The Waaaghcast: Website | Facebook
The Unstable Dice Panting Challenge: Website
Sponsors
Rare Choice Games: Facebook | YouTube
John: equinox@unstabledice.com
Andrew: andrew@unstabledice.com
Nerd Rage: nerdrage@unstabledice.com
Links
Adepticon: Website
The Waaaghcast: Website | Facebook
The Unstable Dice Panting Challenge: Website
Sponsors
Rare Choice Games: Facebook | YouTube
The Unstable Dice Painting Challenge
The Theme
The theme of this challenge is 40mm monstrous infantry.
The Rules
1. Models MUST be Games Workshop or Forgeworld/Warhammer Forge. They may be converted, but the focus of this contest is painting and not conversion work.
2. One entry per participant.
3. Your entry must be painted between Dec 1, 2012 – Dec 31, 2012. Proof of work will be required as part of the submission process (see below).
4. 2 Photos will be required of each entry: Work in progress showing the words 'Unstable Dice' somewhere in the picture, and the finished model. The completed picture file can contain multiple pictures, but only one picture file will be posted per entry. The deadline for submissions will be Jan 5th, 2013 11:59 PM CST. To submit your photos, please email them to: equinox@unstabledice.com
5. All submissions may not appear on any other site or blog before Jan 31st, 2013. Any entries found to be violating this rule will be banned from the contest.
6. Voting will be done on the Unstable Dice website. Photos will be placed on the site and listeners will get to vote for their favorite entry. Voting will take place between Jan 6th, 2013 - Jan 20th, 2013.
7. The winner will be announced during the January episode of the show.
8. If you have any questions, please post them in the comments section of this blog entry or on the facebook page.
Wednesday, November 7, 2012
Adepticon 2013 - Potential Plans
As we edge closer to registration opening for Adepticon 2013, I thought I would share my proposed plan of activities for the convention. Last year I had to bow out because of work and family stuff, but this year I am planning in advance and have already scheduled the time off and booked a hotel nearby (not the actual convention hotel, but close enough for my needs).
Thursday
My plans for Thursday are to participate in the two 1000 point WFB tournaments. I am not sure what to expect with regards to attendance for these tournaments now that they have been moved to Thursday. The reason I say that is I would like to bring a more competitive list to the larger event and a more casual list to the smaller one. In the past, the later tournament had lower attendance numbers, but with the change in days, more folks may be playing in the later event because of travel considerations.
Regardless of actual attendance numbers, I plan on breaking out the Ogre Kingdoms army for one of the tournaments. I have slowly been cranking out the army for this tournament, so I am feeling confident that it will be ready for the table by next Adepticon. With regards to the other tournament, I will likely field either Empire or Daemons of Chaos. Neither army really excites me at the moment, but I have enough stuff painted for either that I can bring one of them without doing any additional preparation.
Friday
Friday has become a bit of a challenge for me as there are some cool options, but they all overlap on the schedule. As of right now, I am leaning toward playing in the Warzone tournament being run by Nick Baran of the Second City Warzone blog. This particular tournament is 1000 points with a 250 point sideboard and uses rules similar to Cities of Death. Outside of it being run by Nick, who is a good guy and supporter of stuff I have run, it is also tournament format I wish was more common. Cities of Death was an awesome expansion and really brought a new style of play to the game. Most TOs never embraced it and that is a real shame.
The other option is the Zone Mortalis: The Sin of Alacrity – Boarding Action events. As described on the site, “In this event, your boarding team will test its savvy, skill, and mettle in at least three challenging and distinct 1v1 scenarios across the breadth of 8 custom-made 4×4 Sin of Alacrity tables: from the Bridge, the weapons batteries, the launch bays, teleport rooms, and engineering section, through all the decks of this wayward spaceship.” Now that sounds cool, especially from a creativity standpoint. Where the Warzone tournament requires me to plan for the event and work on expanding an existing army (IG or Tau are my likely candidates), this event opens the floor to whatever madness my brain can come-up with as I suspect the “army” requirements will be quite small. Suddenly I have visions of Space Hulk Genestealers, Deathwatch Insertion Teams, or Killer Kan mobs. Heck, every codex is an option to explore and consider.
Saturday and Sunday
My plans for Saturday and Sunday are to avoid Adepticon and go home. I am sure the crowds will be massive and honestly the big tournaments don’t interest me. I also figure at this point that I will have hit any demos and purchased more stuff that I will never use from the vendor floor.
Thursday
My plans for Thursday are to participate in the two 1000 point WFB tournaments. I am not sure what to expect with regards to attendance for these tournaments now that they have been moved to Thursday. The reason I say that is I would like to bring a more competitive list to the larger event and a more casual list to the smaller one. In the past, the later tournament had lower attendance numbers, but with the change in days, more folks may be playing in the later event because of travel considerations.
Regardless of actual attendance numbers, I plan on breaking out the Ogre Kingdoms army for one of the tournaments. I have slowly been cranking out the army for this tournament, so I am feeling confident that it will be ready for the table by next Adepticon. With regards to the other tournament, I will likely field either Empire or Daemons of Chaos. Neither army really excites me at the moment, but I have enough stuff painted for either that I can bring one of them without doing any additional preparation.
Friday
Friday has become a bit of a challenge for me as there are some cool options, but they all overlap on the schedule. As of right now, I am leaning toward playing in the Warzone tournament being run by Nick Baran of the Second City Warzone blog. This particular tournament is 1000 points with a 250 point sideboard and uses rules similar to Cities of Death. Outside of it being run by Nick, who is a good guy and supporter of stuff I have run, it is also tournament format I wish was more common. Cities of Death was an awesome expansion and really brought a new style of play to the game. Most TOs never embraced it and that is a real shame.
The other option is the Zone Mortalis: The Sin of Alacrity – Boarding Action events. As described on the site, “In this event, your boarding team will test its savvy, skill, and mettle in at least three challenging and distinct 1v1 scenarios across the breadth of 8 custom-made 4×4 Sin of Alacrity tables: from the Bridge, the weapons batteries, the launch bays, teleport rooms, and engineering section, through all the decks of this wayward spaceship.” Now that sounds cool, especially from a creativity standpoint. Where the Warzone tournament requires me to plan for the event and work on expanding an existing army (IG or Tau are my likely candidates), this event opens the floor to whatever madness my brain can come-up with as I suspect the “army” requirements will be quite small. Suddenly I have visions of Space Hulk Genestealers, Deathwatch Insertion Teams, or Killer Kan mobs. Heck, every codex is an option to explore and consider.
Saturday and Sunday
My plans for Saturday and Sunday are to avoid Adepticon and go home. I am sure the crowds will be massive and honestly the big tournaments don’t interest me. I also figure at this point that I will have hit any demos and purchased more stuff that I will never use from the vendor floor.
Friday, October 26, 2012
Episode 6 - Dueling @ Duelcon
It is almost the end of October, which means it is time for a new episode. This episode begins with a review of Duelcon and John's results from the Friday night tournament at the convention. Next, the guys talk about what they have been doing hobbywise. Finally, a new segment of the show is introduced with a discussion on drybrushing.
Email
John: equinox@unstabledice.com
Andrew: andrew@unstabledice.com
Nerd Rage: nerdrage@unstabledice.com
Links
Duelcon: Website | Facebook | 40K Radio
The Waaaghcast: Website | Facebook
Sponsors
Rare Choice Games: Facebook | YouTube
John: equinox@unstabledice.com
Andrew: andrew@unstabledice.com
Nerd Rage: nerdrage@unstabledice.com
Links
Duelcon: Website | Facebook | 40K Radio
The Waaaghcast: Website | Facebook
Sponsors
Rare Choice Games: Facebook | YouTube
Saturday, October 20, 2012
The Citadel Finecast Experience
The few Citadel Finecast models I had before this week were ones I purchased off of EBay and were already assembled and cleaned upon arrival. My assumption was that at this point, GW had worked out any quality issues the process and anything new or recently cast would be of a higher standard. Was I wrong.
This week I worked on Orikan the Diviner and the model crumbled as I removed it from the packaging. The head on the staff was so fragile that it broke in numerous places just from me touching it. The mold lines were obvious and deep, such that I wonder if it was miscast. The air bubble holes are in places that are obvious if I were to paint it, but in positions that are going to be difficult to fill.
I know to most this is old news, but again I am shocked that GW has not made improvements to the process since the original launch of Failcast. Most companies would have pulled the line or at least attempted to make changes based on the negative reviews and PR. More to the point, I have not experienced these issues with the FW kits (minor problems sure, but not crumbling and horrible miscasts and mold lines).
In the end, a year later and I cannot still believe that GW has continued with the Finecast experiment. While GW is making an effort to move everything to plastic, some of these amazing sculpts will never be possible in that format, so GW needs to find an alternative.
Sunday, October 14, 2012
Chaos Dwarf Test Model
Looking for feedback on this model and whether I should continue with the color scheme or switch the armour to black/gold or red/gold..
Friday, September 28, 2012
Limitations and Rants, ahoy!
I couldn't hold it in any longer and wanted to share the awesomeness of the latest White Dwarf; more specifically, Jervis Johnson's monthly article. I have long railed against any "composition scores" (ie, limitations), though I'm not the only one. I don't like not being able to use the fun and neat things I've built and painted. Therefore, I will never again (1st and only was long ago) go to a tournament with artificial limits (or "comp systems"), because for me, that automatically makes it unenjoyable before it even begins. I don't like being told what toys I can and can't play with. I'm an adult! I can make my own choices, thanks.
Anyway, I'd like to share what he writes on the subject, because it only vindicates the no-limits camp and shows how bad limitations affect the community. I'll try to just stick to the highlights.
"If you've been playing any of our games for a while, you'll have noticed that we've removed a lot of the limitations from our army lists. .../... A number of readers have asked me why."
"I guess the first thing to say is that our army lists are, of course, full of limitations of one form or another. So a points value is a limitation, as are the restriction on what troop types you can take. / Then there are specific unit limitations, like those I mentioned at the start of the column. Our modern Warhammer lists limit the number of Rare and Special units of the same type that you can include. We use these limits to do two things: to allow you to play an enjoyable game and, just as importantly, to make sure that a tabletop army is a reasonably close representation of the way the army would look in real life, or verisimilitude."
"However, we see such limitations as a necessary evil. Why? Well in a nutshell, because any limitations we impose stop you from adding the models you want to your collection. Let's face it, when all is said and done, ours is primarily a collecting hobby. Of course, we paint the miniatures we've collected and play games with them, but these are things that we do with our collection; the act of collecting the miniatures come first. This is why our games in their purest form boil down to 'my collection vs your collection'."
"We simply collected the models we like the look of and played games with them, and I have to say that's pretty much what I do to this day."
"When Games Workshop started out we were only dimly aware of the importance of such limitations and so we were rather profligate with the use of limitations in our army lists. Over time though, we learnt the error of our ways, and now we try to write army lists with as few limitations as possible. After all, we're hobbyists and collectors too, and we fell the pinch of artificial limitations on what models we can collect just as much as anyone else. Of course, our army lists will always need some limitation on what you can use, for the reason I explained above (enjoyment and verisimilitude, for example). We just try to make sure that they are as few as possible."
"Part of the reason I've gone on at such length about 'limiting limitations' is that quite a lot of the house rules I see players using add additional limitations to those found in our army lists. For example, a very common house rule is to limit the maximum size of a unit, or not allow players to use special characters. There's nothing wrong with this - longtime readers will know that one of the things I feel very strongly about is that the option to create house rules for our games is one of the things that makes them so enjoyable to play - but I do advise caution when applying similar house rules to your own games."
"All too often the only effect they have is to stop a player using some of the models in his collection, without having any real impact on the enjoyment or verisimilitude. Instead, I'd recommend trying a few games where you use house rules to take away limitations, rather than add more. For example, why not say that in your next game of Warhammer 40,000 you will ignore the Force Organization chart. I think you'll be surprised at how enjoyable and liberating such an exercise can be."
Anyway, I'd like to share what he writes on the subject, because it only vindicates the no-limits camp and shows how bad limitations affect the community. I'll try to just stick to the highlights.
"If you've been playing any of our games for a while, you'll have noticed that we've removed a lot of the limitations from our army lists. .../... A number of readers have asked me why."
"I guess the first thing to say is that our army lists are, of course, full of limitations of one form or another. So a points value is a limitation, as are the restriction on what troop types you can take. / Then there are specific unit limitations, like those I mentioned at the start of the column. Our modern Warhammer lists limit the number of Rare and Special units of the same type that you can include. We use these limits to do two things: to allow you to play an enjoyable game and, just as importantly, to make sure that a tabletop army is a reasonably close representation of the way the army would look in real life, or verisimilitude."
"However, we see such limitations as a necessary evil. Why? Well in a nutshell, because any limitations we impose stop you from adding the models you want to your collection. Let's face it, when all is said and done, ours is primarily a collecting hobby. Of course, we paint the miniatures we've collected and play games with them, but these are things that we do with our collection; the act of collecting the miniatures come first. This is why our games in their purest form boil down to 'my collection vs your collection'."
"We simply collected the models we like the look of and played games with them, and I have to say that's pretty much what I do to this day."
"When Games Workshop started out we were only dimly aware of the importance of such limitations and so we were rather profligate with the use of limitations in our army lists. Over time though, we learnt the error of our ways, and now we try to write army lists with as few limitations as possible. After all, we're hobbyists and collectors too, and we fell the pinch of artificial limitations on what models we can collect just as much as anyone else. Of course, our army lists will always need some limitation on what you can use, for the reason I explained above (enjoyment and verisimilitude, for example). We just try to make sure that they are as few as possible."
"Part of the reason I've gone on at such length about 'limiting limitations' is that quite a lot of the house rules I see players using add additional limitations to those found in our army lists. For example, a very common house rule is to limit the maximum size of a unit, or not allow players to use special characters. There's nothing wrong with this - longtime readers will know that one of the things I feel very strongly about is that the option to create house rules for our games is one of the things that makes them so enjoyable to play - but I do advise caution when applying similar house rules to your own games."
"All too often the only effect they have is to stop a player using some of the models in his collection, without having any real impact on the enjoyment or verisimilitude. Instead, I'd recommend trying a few games where you use house rules to take away limitations, rather than add more. For example, why not say that in your next game of Warhammer 40,000 you will ignore the Force Organization chart. I think you'll be surprised at how enjoyable and liberating such an exercise can be."
Thursday, September 6, 2012
Episode 5 - Dark Vengeance, IWFB #4 & Waste Wars IX
Episode 5 has
arrived and it is jumbo sized. This
episode begins with Andrew and John chatting about all of the conventions
Andrew attended in August. Next, John
reviews IWFB #4 at the Chicago Battle Bunker.
After John’s review, Andrew tags in Chuck, who joins the episode to
discuss Waste Wars IX. After discussing
the tournament, Andrew and John tear into the new 40K box-set, Dark Vengeance
and debate which model is the best out of the new set. Finally, someone other than John has some
rage to share on the show.
Andrew's Email: Andrew@unstabledice.com
John's Email: Equinox@unstabledice.com
Nerd Rage: Nerdrage@unstabledice.com
Links
The Waaagh Cast! on Facebook
Chuck's Blog
The Waaagh Cast Cup - Season 2
The Damsels of Dorkington on Facebook
The Damsels of Dorkington website
GENCON website
Sponsors
Rare Choice Games on Facebook
Rare Choice Games on YouTube
The venn diagram. Which of the four are you?
Direct Download | iTunes
Andrew's Email: Andrew@unstabledice.com
John's Email: Equinox@unstabledice.com
Nerd Rage: Nerdrage@unstabledice.com
Links
The Waaagh Cast! on Facebook
Chuck's Blog
The Waaagh Cast Cup - Season 2
The Damsels of Dorkington on Facebook
The Damsels of Dorkington website
GENCON website
Sponsors
Rare Choice Games on Facebook
Rare Choice Games on YouTube
The venn diagram. Which of the four are you?
Direct Download | iTunes
Friday, August 24, 2012
Episode 4 - Electric Demons
Finally, the fourth episode of the Unstable Dice Podcast is available for download. In this episode, John and special guest Chuck from the Waaaghcast discuss the new Daemons of Chaos. They also review some of the tournaments coming up in August and how they are preparing for them.
Andrew's Email: Andrew@unstabledice.com
John's Email: Equinox@unstabledice.com
Nerd Rage: Nerdrage@unstabledice.com
Links
The Waaagh Cast! on Facebook
Chuck's Blog
Invasion Kenosha
A Gathering of Might IX
Sponsors
Rare Choice Games on Facebook
Rare Choice Games on YouTube
Direct Download | iTunes
Andrew's Email: Andrew@unstabledice.com
John's Email: Equinox@unstabledice.com
Nerd Rage: Nerdrage@unstabledice.com
Links
The Waaagh Cast! on Facebook
Chuck's Blog
Invasion Kenosha
A Gathering of Might IX
Sponsors
Rare Choice Games on Facebook
Rare Choice Games on YouTube
Direct Download | iTunes
Friday, August 3, 2012
Battle Report: Necrons vs Orks (1000 points)
It had been many years since the Necrons had returned to the K’Enosha sector. Since that time, the orks had settled into a routine of watching grot produced fireworks displays and raising miniature squigs with massive mohawks. They had forgotten what it meant to face the purple menace.
In this battle report, Ernie and I face each other in the first of a series of games intended to teach us 40k 6th edition. Before the start of the game, we agreed that we would only use the basic rules and not include any flyers, psykers or fortifications. We also decided to set the game at 1000 points as not to overwhelm ourselves with a massive first battle under the new edition.
Ernie’s List
Warboss on bike
3 Nobz on a bike
Ork commandos
Trukk with boyz
Boyz
Dethdread
Zzap guns
John’s List
Necron Overlord w/ voidblade
3 Crypteks w/ tremor staffs
10 Necron Warriors
10 Necron Warriors
3 Scarab Swarms
1 Tomb Spyder
1 C’tan w/ Writhing Worldscape & Time Arrow
Early Rounds
Ernie began the game by moving forward his bikers and trukk and then following it up with a few shots from his Zzap guns. I responded in my turn by pushing a little forward and losing an immortal to a sabotaged objective. The second turn saw Ernie continue to advance and bring his ork commandos onto the table. On my second turn, my C’tan assaulted the Dethdread while the scarabs flew into the Zzap guns. The dread stood strong, but the grot manned weapons were chased from the table.
Middle Rounds
The middle of game revolved around Ernie attempting to charge my forces and me holding them back via good rounds of overwatch shooting. By the time we ended turn 4, Ernie only had his one unit of boyz holding the objective left on the table. We decided to call it a game at this point.
Conclusion
The game ended with my necron’s winning 5 to 3. After the game, Ernie and I discussed how things could have gone differently and how if he had brought a single flyer I would have likely been gunned down. We also got a good laugh at the boxing match between the Dethdread and C’tan.
Looking back on the game a week later, I feel I also got lucky with the fact that Ernie didn’t bring more long range shooting. He played his orks like a true warboss, but if could have sat back a little more, I would have been stuck footslogging my way across the battlefield. I also think that I got some really good rounds of overwatch shooting that hindered him from assaulting me. Overall, it was a tight game that taught us both a lot about the new edition.
In this battle report, Ernie and I face each other in the first of a series of games intended to teach us 40k 6th edition. Before the start of the game, we agreed that we would only use the basic rules and not include any flyers, psykers or fortifications. We also decided to set the game at 1000 points as not to overwhelm ourselves with a massive first battle under the new edition.
Ernie’s List
Warboss on bike
3 Nobz on a bike
Ork commandos
Trukk with boyz
Boyz
Dethdread
Zzap guns
John’s List
Necron Overlord w/ voidblade
3 Crypteks w/ tremor staffs
10 Necron Warriors
10 Necron Warriors
3 Scarab Swarms
1 Tomb Spyder
1 C’tan w/ Writhing Worldscape & Time Arrow
Early Rounds
Ernie began the game by moving forward his bikers and trukk and then following it up with a few shots from his Zzap guns. I responded in my turn by pushing a little forward and losing an immortal to a sabotaged objective. The second turn saw Ernie continue to advance and bring his ork commandos onto the table. On my second turn, my C’tan assaulted the Dethdread while the scarabs flew into the Zzap guns. The dread stood strong, but the grot manned weapons were chased from the table.
Middle Rounds
The middle of game revolved around Ernie attempting to charge my forces and me holding them back via good rounds of overwatch shooting. By the time we ended turn 4, Ernie only had his one unit of boyz holding the objective left on the table. We decided to call it a game at this point.
Conclusion
The game ended with my necron’s winning 5 to 3. After the game, Ernie and I discussed how things could have gone differently and how if he had brought a single flyer I would have likely been gunned down. We also got a good laugh at the boxing match between the Dethdread and C’tan.
Looking back on the game a week later, I feel I also got lucky with the fact that Ernie didn’t bring more long range shooting. He played his orks like a true warboss, but if could have sat back a little more, I would have been stuck footslogging my way across the battlefield. I also think that I got some really good rounds of overwatch shooting that hindered him from assaulting me. Overall, it was a tight game that taught us both a lot about the new edition.
Monday, July 23, 2012
Episode 3 - You're Bored
Episode 3 - You're Bored
Direct Download | iTunes
Sponsored by Rare Choice Games
The exciting third episode of the Unstable Dice Podcast has found its way to the internet. In this post Invasion Kenosha episode, Andrew and John chat about all the rumors of what is coming next from Games Workshop. Next, they talk about their first game of 40k 6th edition against each other while discussing their thoughts on the new rules. Afterwards, Andrew shares his results from the WFB tournament at Invasion Kenosha. Finally, John sits down for a chat with Chuck from the WaaaghCast.
Andrew's Email: Andrew@unstabledice.com
John's Email: Equinox@unstabledice.com
Nerd Rage: Nerdrage@unstabledice.com
Links
The Waaagh Cast! on Facebook
Chuck's Blog
Invasion Kenosha
Garagehammer
Sponsors
Rare Choice Games on Facebook
Rare Choice Games on YouTube
Direct Download | iTunes
Sponsored by Rare Choice Games
The exciting third episode of the Unstable Dice Podcast has found its way to the internet. In this post Invasion Kenosha episode, Andrew and John chat about all the rumors of what is coming next from Games Workshop. Next, they talk about their first game of 40k 6th edition against each other while discussing their thoughts on the new rules. Afterwards, Andrew shares his results from the WFB tournament at Invasion Kenosha. Finally, John sits down for a chat with Chuck from the WaaaghCast.
Andrew's Email: Andrew@unstabledice.com
John's Email: Equinox@unstabledice.com
Nerd Rage: Nerdrage@unstabledice.com
Links
The Waaagh Cast! on Facebook
Chuck's Blog
Invasion Kenosha
Garagehammer
Sponsors
Rare Choice Games on Facebook
Rare Choice Games on YouTube
Thursday, July 19, 2012
Invasion Kenosha IV Review (by Michael J.)
Michael J wrote up a great article about his experience at this year's Invasion Kenosha. You can check it out here.
Monday, July 9, 2012
The Daemons are Coming... (Again)
While my attention is on preparing this year’s Invasion Kenosha, I have spent a little time as of late preparing for the next four tournaments I plan on attending. The first tournament on the list is the 1000 point IWFB tournament at the Chicago Battle Bunker of August 12th (Sunday). While this breaks my rule of never gaming on a Sunday, I am making an exception because it has been forever since I got to play at my favorite point level.
Since I am planning on four tournaments, I needed to stick with one army. To make this task even more challenging, one of the four tournaments is a 40K combat patrol event at Duelcon (www.duelcon.con). Since I am planning for two different systems, I am stuck with one army that can meet both; Chaos Daemons.
The Emerald Eye (1000 point IWFB Series List)
Heroes
Herald of Tzeentch w/ Master of Sorcery and Disc (160 pts)
Masque (90 pts)
Core
(12) Bloodletters w/ Full Command (174 pts)
(12) Daemonettes w/ Full Command (174 pts)
(15) Horrors w/ Full Command (240 pts)
Rare
(3) Flamers of Tzeentch (105 pts)
(1) Fiend of Slaanesh (55 pts)
Since I am planning on four tournaments, I needed to stick with one army. To make this task even more challenging, one of the four tournaments is a 40K combat patrol event at Duelcon (www.duelcon.con). Since I am planning for two different systems, I am stuck with one army that can meet both; Chaos Daemons.
The Emerald Eye (1000 point IWFB Series List)
Heroes
Herald of Tzeentch w/ Master of Sorcery and Disc (160 pts)
Masque (90 pts)
Core
(12) Bloodletters w/ Full Command (174 pts)
(12) Daemonettes w/ Full Command (174 pts)
(15) Horrors w/ Full Command (240 pts)
Rare
(3) Flamers of Tzeentch (105 pts)
(1) Fiend of Slaanesh (55 pts)
Thursday, June 28, 2012
Episode 2 - Making Progress
The second awesome episode of the Unstable Dice Podcast is ready to grace your ears and tickle you brain. In this episode, Andrew and John discuss the latest news about 40K 6th edition. John hangs out with Allen from Rockhead's Comics and Games in Kenosha. Next, Dr. Jones and Shortround discuss the first part of their Vampire Counts armybook review. Finally, we read off the firstever nerdrage from a listener.
Links
Rockhead's Comics & Games
Illinois Warhammer Fantasy Boards
Gaspez Arts
Invasion Kenosha IV
Direct Download
iTunes
Links
Rockhead's Comics & Games
Illinois Warhammer Fantasy Boards
Gaspez Arts
Invasion Kenosha IV
Direct Download
iTunes
Saturday, June 16, 2012
Unstable Moments - Episode A
The very first Unstable Moment!
Unstable Moments are short podcasts recorded by Andrew or John that are intended to capture stuff we couldn't get into a regular episode of the show. In this episode, John talks about the 6th edition release dates and shares a few tournaments coming in the months ahead.
Links
Waste Wars: Waaagh Aeries 9
IWFB Tournament Series #2
Capital Imperialis Fantasy Tournament
Invasion Kenosha IV
Unstable Moments are short podcasts recorded by Andrew or John that are intended to capture stuff we couldn't get into a regular episode of the show. In this episode, John talks about the 6th edition release dates and shares a few tournaments coming in the months ahead.
Links
Waste Wars: Waaagh Aeries 9
IWFB Tournament Series #2
Capital Imperialis Fantasy Tournament
Invasion Kenosha IV
Tuesday, June 12, 2012
6th Edition 40K
There is no time for peace. No respite. No forgiveness.
There is only WAR.
In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.
Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever.
It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...
The £45 ($70) Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill.
With 440 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.
One of the many exciting features of Warhammer 40,000 is Psychic devastation, where Psykers wreak havoc on the battlefield. Psychic Powers is the complete set of Psychic cards, which be used in conjunction with Psychic Disciplines. They make a great accessory to your tabletop games.
This £8 ($12.5) set contains 35 large-format cards and come stored in a plastic fan-opening case, which bears the Aquila. There are 7 cards for each Psychic Discipline, each of which is represented by distinct artwork. There is also an instruction leaflet that classifies which powers can be used by the main Psykers in the Warhammer 40,000 universe.
There are also "Munitorum Templates" (£12 ($19), designed with a metal effect look), "Munitorum Tape Measure" (£10 ($15.5), looking like a Servoskull) and "Munitorum Dice" (£10 ($15.5), while stocks last).
On advance order on 23th, available from 30th of June.
Tuesday, June 5, 2012
Wednesday, May 30, 2012
Host Introduction: Andrew Karolus
Hi, I'm Andrew Karolus (pronounced 'kah-roll-us'), John's co-host on this new and exciting podcast. I've been playing tabletop mini's games since 1998 and boy, have things changed over time! I have multiple armies from many systems and generally enjoy the hobby as a way to socialize and have fun.
I am a moderator on the Bolter and Chainsword, the premier Space Marines forum on the internet. There's plenty of work to be done, keeping the rabble in line! I am a regular at monthly tournaments for Warhammer Fantasy and Warhammer 40,000 at the Chicago Battle Bunker. Due in no small part to my encouragement, the fine folks (as well as myself, soon) in the Illinois Warhammer Fantasy lot have been hosting the Fantasy tournaments, and the 40k tournaments are hosted by the Adeptus Windy City crew. I have also run various in-club tournaments in my own club, the Northern Illinois Miniatures Gaming Club, and have been in charge of events at Adepticon too.
So that's my street cred, as the hipsters would probably say it. It may not mean anything to some people, but that's all good.
Enjoy the show!
I am a moderator on the Bolter and Chainsword, the premier Space Marines forum on the internet. There's plenty of work to be done, keeping the rabble in line! I am a regular at monthly tournaments for Warhammer Fantasy and Warhammer 40,000 at the Chicago Battle Bunker. Due in no small part to my encouragement, the fine folks (as well as myself, soon) in the Illinois Warhammer Fantasy lot have been hosting the Fantasy tournaments, and the 40k tournaments are hosted by the Adeptus Windy City crew. I have also run various in-club tournaments in my own club, the Northern Illinois Miniatures Gaming Club, and have been in charge of events at Adepticon too.
So that's my street cred, as the hipsters would probably say it. It may not mean anything to some people, but that's all good.
Enjoy the show!
Monday, May 28, 2012
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