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Tuesday, February 26, 2013

Episode 12 - Warriors of Chaos

Episode 12 - Warriors of Chaos

In this episode, Chuck and I talk about the new Warriors of Chaos army book. We discuss our thoughts on the fluff and new mechanics and units that grace the pages of this amazing supplement. We also share our ideas on what kind of lists we would build if we were to use the new book. Finally, between the segments talking about the new book, Chuck and I take a few minutes to update the world on what we have been doing in the hobby lately.

Timeline 
0:17 Opening Discussion (WoC Selling Out @ Stores) 
6:32 Marshaling the Host (Hobby Updates) 
16:31 Warriors of Chaos Review - Part One (Fluff & Army Wide Rules) 
28:48 Warriors of Chaos Review - Part Two (Lords, Heroes and Core Units) 
54:42 Warriors of Chaos Review - Part Three (Special and Rare Units; Magic Items) 

Download: Direct Download | iTunes



The Unstable Moment - Episode 12 

Download: Direct Download

In this episode’s Unstable Moment, John begins with a brief tournament round-up. Next, the Hobby Corner is back with a review of the small leathery wings from Kromlech. Finally, a couple of short recordings from the Combat Patrol tournament recently hosted at Rockheads.

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Thursday, February 14, 2013

Episode 11 - A Gathering of Might X

I am very excited to announce that episode 11 is now available for download.  This episode is different from the others as I spend the whole episode talking with Adam Turner, TO of a Gathering of Might in Stockport, UK.  I really love the content of this episode as we talk about the UK gaming scene and everything that is happening with AGOM X.  Overall, it was just a fun interview and has me really excited about going to AGOM XI in August.

Before dialing up this episode, I do need to apologize for some of the audio challenges within it.  I tried to clean-up the sound quality as best as possible, but at times it still sounds a little rough.  I am asking all of our listeners to be patient with us and this episode as it really does have some great conversations and information about AGOM.

Direct Download: Download | iTunes


The Unstable Moment – Episode 11

Direct Download: Download

The Unstable Moment for this episode is an interview I did with Robert Elmer, aka Swissdictator.  I get his first impressions of the new Warriors of Chaos army book.  We talk about all things Nurgle and he shares with us his secrets to getting some really good looking boils and pus.  Before the conversation begins though, I do a brief tournament round-up.

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Tuesday, February 12, 2013

Tuesday, February 5, 2013

Tournament Tuesdays - Duelcon 2012 (Part 2)

Two more armies from Duelcon. I would consider both of them the top of the field for the tournament when it comes to appearance.




Monday, February 4, 2013

1000 Points Vampire Counts Cavalry Army

While my interest in this list will likely fade before I can actually start painting it, I wanted to talk about it in an article. What prompted my interest in this list was the discussion Chuck and I had during episode 8 about the Vampire Count book. I personally felt the book was the better of the two released in 2012 as it felt like it had more potential when it comes to themes and play-styles. I have also had a strong desire to create a cavalry army, though which book I would use for the army has changed throughout the year.

1000 Point Vampire Counts Cavalry Army 

Hero
Vampire with Barded Nightmare, Aura of Dark Majesty, Fear Incarnate, and magic items [~215 pts]

Core
Dire Wolves (6) [48 pts]
Dire Wolves (6) [48 pts]
Dire Wolves (6) [48 pts]
Dire Wolves (6) [48 pts]
Dire Wolves (6) with Doom Wolf [58 pts]

Special
Black Knights (5) with Barding, Lances, Musician, Champion and Standard [150 pts]
Black Knights (5) with Barding, Lances, Musician, Champion and Standard [150 pts]

Rare
Blood Knights (4) with Standard and Screaming Banner [235 pts]

Total Points: ~1000 points
Model Count: 45
Fortitude: 5

When it comes to deploying the army, it should have more drops than most armies at 1000 points, though I am sure rats and greenskins could have me beat at times. I would always begin with a few of the dire wolf units before switching over to the various flavors of knights. When placing the knights, I would look to either create a solid spearhead with them or place them such that if they jointly charge the same unit, one of them will hit a flank.

Generally speaking, I want the wolves to be chaff first, flankers second and warmachine hunters last. I expect them to die quickly, but that is preferable to black or blood knights being chewed up in the early turns. If any of them do survive into the later turns, I would look for them to grab objectives or hide in the enemy’s deployment zone for bonus points.

The blood knights are the hammer of the army. The combo of Screaming Banner, Aura of Dark Majesty, and Fear Incarnate should help them in close combat with units that can be influenced by fear. It could also be a huge detriment for the army if it gets matched up against an army that has ItP. Either way, the knights are tough and have a solid punch which is only better when I park the army’s general in the unit.

The black knights are an interesting unit as I am not certain how to best use them on the battlefield. My initial thoughts are that they would flank the blood knights and either support them on the charge or break-off and engage other units. Another option that I am considering is having one unit, supported by a pair of dire wolf units, sit on the opposite end of the deployment zone and provides a distraction for my opponent.

When it comes to magic, the army is clearly designed to not accomplish much during the phase. Since the lord is the only caster, he will be required to take the Lore of Vampires, which is fine. I will always roll for a spell, but unless I get Vanhel’s Dance or Hellish Vigour, I will swap it for invocation. Even when I do get dance or vigour, I will need to consider whether or not to swap them for invocation based on the opposition. Regardless of the spell, using it will need to be a desperate measure as the only way it will likely get off is by casting it with 4-6 dice.

Looking across various forums, I have not seen any similar lists, though I am sure they do exist if I search harder. Overall, I think the army would be fun to play with and against. The blood knights are tough but the small size of the unit means that they will not be able to weather much damage. The same could be said of the black knights. In the end, the list does have my interest, but whether it will continue to do so will be a matter of time.