Episode 43 is now available for download. The main topic of this episode is our discussion about Malekith the Eternity King. We talk about his impact in non-End Time games and means by which we would go about defeating him.
Before talking about him, we do a lengthy Marshaling the Host. In this episodes MoH, we talk about our End Time primer and share battle reports from the event.
After the end credits, check out this episodes bonus content for more discussion about End Times characters and the US Masters results.
Episode Timeline:
00:00:15 - Sponsors
00:01:30 - End Times at Adepticon
00:29:30 - Marshaling the Host
01:13:30 - Malekith the Eternity King
01:35:15 - Butt Plugs (Articon, Kill Teams @ Wandering Dragon)
01:40:00 - Bonus Content
Download: Direct Download | iTunes | RSS
Emails
The Show Email - unstabledice@gmail.com
Show Links
Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook
Scatter Shot Painting: Facebook
Saturday, February 28, 2015
Thursday, February 19, 2015
Captain America: Civil War Speculation
Since the announcement of Captain America: Civil War, I have
been pondering how they will translate the comic story to the big screen. One of the things Marvel has done an
excellent job of doing is taking those stories and putting a new spin on them
in the movies. Marvel has also shown
that they are willing to take risks when it comes to their characters. Given these things, I would like to propose
the following ideas about how CA: Civil War may play out.
What if the roles of Steve Rogers and Tony Stark are swapped
between the comics and movie? One of the
things about the original comic was that it seemed plausible that either
character could have been for or against the registration act. What if at the end of Age of Ultron, Captain
America is distraught over the damage done and decides that there needs to be
rules in place on how super heroes operate?
What if he forms a new team that is sanctioned by the government, but
doesn’t take marching orders from it. What
if their primary purpose is to police other super heroes?
At the same time, Tony discovers his father was killed by
the Winter Soldier and seeks “revenge”.
He is not willing to turn him over to the government and thus forms a
team of like-minded heroes. This
elevates the conflict between the characters while making Tony the antagonist,
but not a traditional villain.
As for Spiderman, what if he begins on Captain America’s
team, but switches sides at the end? After
all, Cap is a world renowned hero and likely someone that Peter admires. Being asked to join his team would probably
be a hard offer for him to turn down. As
the story develops, Peter learns that Tony’s father was killed by a bad guy,
one that Cap is trying to save. This
resonates with Peter on an emotional level and causes him to help Tony towards
the end of the story. Peter and Tony
form a bond at the end and Stark gives Pete a new costume (maybe the iron
spider suit).
It is an interesting idea that fits into the general theme
of the original story while offering a very different take for the movie. I am not sure if there are plot points I am
missing from the prior films that would invalidate this version from happening,
but on the surface, it seems like a possibility. Regardless if my idea is right or wrong,
Captain America: Civil War is certain to be amazing. (Or will it be spectacular?)
Wednesday, February 18, 2015
End Times Special Characters
This weekend we will be recording episode 43 of the show. The main topic will be us breaking down the big nasty characters from the End Times. As of right now, we are looking to discuss the following special characters:
Nagash (End Times: Nagash)
Karl Franz (End Times: Glottkin)
Glottkin (End Times: Glottkin)
Malekith the Eternity King (End Times: Khaine)
Thanquol (End Times: Thanquol)
Archaon (End Times: Archaon)
If anyone would like to request another special character from the End Times, let us know in the comments section or send us an email to unstabledice@gmail.com.
Labels:
Andrew,
Chuck,
Episode,
Equinox,
John Ontto,
Vampire Counts,
WHFB
Tuesday, February 17, 2015
40K Release Rumors
It would appear that the reliable rumormongers are talking about what the release schedule for 2015 will look like for 40K. Below is a summary of what is rumored to be coming out. These rumors are based on comments made by Hastings75 and Harry from Warseer.
-In No Particular Order of Release-
- Adeptus Mechanicus Codex & models (full release)
- Genestealer Cult Codex & models (Harelquin sized release)
- Deathwatch Codex & models (Harelquin sized release)
- Horus Heresy Standalone box game, on sale for a few months, then models become part of 30k range Mark 4 + Cataphract armors featured. (Harry believes the rumor of Mark 9 power armour is actually the new 30K range*)
- Assassins Standalone box game, on sale for a few months, then models become part of the 40k range.
- Greater Daemons all complete (2 in 2015, 2 in 2016, BT already confirmed, LoC believed to be 2nd release*)
- Dark Angels later in the year
- Tzeentch later in the year
*Comments added by John
Friday, February 13, 2015
Episode 42 - Redo
Episode 42 - Redo
This episode is a Q&A for our event at Adepticon, hobby updates, and WFB rumors.
Download: Direct Download | iTunes | RSS
Emails
The Show Email - unstabledice@gmail.com
Show Links
Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook
Scatter Shot Painting: Facebook
This episode is a Q&A for our event at Adepticon, hobby updates, and WFB rumors.
Download: Direct Download | iTunes | RSS
Emails
The Show Email - unstabledice@gmail.com
Show Links
Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook
Scatter Shot Painting: Facebook
Tuesday, February 10, 2015
The Unstable Dice Present: 40K Kill Team League @ The Wandering Dragon
The Wandering Dragon will be hosting
a 40K Kill Team league that the show will be running in April and May.
There will be an entry fee (~$15.00) which will cover the gaming room for the
campaign.
Army Point Size: 200
Kill Team Rules
You can purchase the GW Kill Team rules from Black Library or via iTunes. I will post up the full ruleset as we get closer, but for now, here are the basic requirements for a Kill Team:
You can purchase the GW Kill Team rules from Black Library or via iTunes. I will post up the full ruleset as we get closer, but for now, here are the basic requirements for a Kill Team:
Kill Team Detachment
0-2 Troops
0-1 Elites
0-1 Fast Attack
The following additional restrictions are also in place for Kill Teams:
1. A Kill Team must include at least four non-vehicle models. One of these models must be your Leader and three must be Specialists (see below).
2. A Kill Team cannot include any models with more than 3 wounds or Hull Points on their profile.
3. A Kill Team cannot include any vehicles with a combined Armour Value (established by adding the vehicle's Front, Side and Rear armour) of more than 33.
4. A Kill Team cannot include Flyers.
5. A Kill Team cannot include any models with a 2+ Armour Save
Designer Notes: Even though units are selected as squads in a Kill Team as normal, every model acts independently during the game itself. Effectively, each model acts as a single unit in its own right, as explained in further detail later (see Every Man for Himself).
0-2 Troops
0-1 Elites
0-1 Fast Attack
The following additional restrictions are also in place for Kill Teams:
1. A Kill Team must include at least four non-vehicle models. One of these models must be your Leader and three must be Specialists (see below).
2. A Kill Team cannot include any models with more than 3 wounds or Hull Points on their profile.
3. A Kill Team cannot include any vehicles with a combined Armour Value (established by adding the vehicle's Front, Side and Rear armour) of more than 33.
4. A Kill Team cannot include Flyers.
5. A Kill Team cannot include any models with a 2+ Armour Save
Designer Notes: Even though units are selected as squads in a Kill Team as normal, every model acts independently during the game itself. Effectively, each model acts as a single unit in its own right, as explained in further detail later (see Every Man for Himself).
Schedule
The league will be 6 weeks in length with three formal meetings on the following dates and times:
04/15 - 7 pm to 10 pm
04/29 - 7 pm to 10 pm
05/13 - 7 pm to 10 pm
Players should expect to play three games each league night, with each game lasting ~1 hour.
League Format
We will have enough space for 8 players (four 4'x4 tables) on league nights. Players will be randomly (mostly) divided into two divisions at the start of the league. During week one (04/15), players will be paired against other players in their division. During week two (04/29), players will be paired against players from the other division. During the third week (05/13), players will be ranked based on standings and a single elimination tournament will be played. As players are eliminated from the tournament that night, they will still continue to play games for the purpose of earning league points.
Painting Requirements
All kill teams must be fully assembled and WYSIWYG. Each game played with a fully painted army is
worth 1 additional league point.
Awards
At the end of the league, there will be two awards given out:
League Champion (Player with the most league points at the end of week three)
Tournament Champion (Player to finish on top at the end of the week three tournament)
At the end of the league, there will be two awards given out:
League Champion (Player with the most league points at the end of week three)
Tournament Champion (Player to finish on top at the end of the week three tournament)
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