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Showing posts with label John Ontto. Show all posts
Showing posts with label John Ontto. Show all posts

Tuesday, August 11, 2015

Episode 51 - Goodbye Hot Rod

http://heroeshavenmc.com/

In this episode, the two Johns get together and talk about 40K, first impressions of the Age of Sigmar, hobby updates and the Michigan GT. 
 
Download: Direct Download | iTunes | RSS


Episode Timeline
00:00:15 - Sponsors
00:02:15 - New Releases
00:34:00 - Marshaling the Host
01:10:00 - Michigan GT Update

The Show Email - unstabledice@gmail.com

Show Links

Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook
Scatter Shot Painting: Facebook
Michigan GT: Website 


http://www.agom.co.uk/

Saturday, February 28, 2015

Episode 43 - Malekith the Eternity King

http://heroeshavenmc.com/
Episode 43 is now available for download.  The main topic of this episode is our discussion about Malekith the Eternity King.  We talk about his impact in non-End Time games and means by which we would go about defeating him.
Before talking about him, we do a lengthy Marshaling the Host.  In this episodes MoH, we talk about our End Time primer and share battle reports from the event.

After the end credits, check out this episodes bonus content for more discussion about End Times characters and the US Masters results.

Episode Timeline:
00:00:15 - Sponsors
00:01:30 - End Times at Adepticon
00:29:30 - Marshaling the Host
01:13:30 - Malekith the Eternity King
01:35:15 - Butt Plugs (Articon, Kill Teams @ Wandering Dragon)
01:40:00 - Bonus Content

Download: Direct Download | iTunes | RSS
Emails
The Show Email - unstabledice@gmail.com

Show Links

Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook
Scatter Shot Painting: Facebook


http://www.agom.co.uk/

Wednesday, February 18, 2015

End Times Special Characters


This weekend we will be recording episode 43 of the show. The main topic will be us breaking down the big nasty characters from the End Times. As of right now, we are looking to discuss the following special characters: 

Nagash (End Times: Nagash)
Karl Franz (End Times: Glottkin)
Glottkin  (End Times: Glottkin)
Malekith the Eternity King (End Times: Khaine)
Thanquol (End Times: Thanquol)
Archaon  (End Times: Archaon)

If anyone would like to request another special character from the End Times, let us know in the comments section or send us an email to unstabledice@gmail.com.

Sunday, November 16, 2014

Episode 40 - Chuck's Caboose

http://heroeshavenmc.com/
Welcome to the 40th episode of the Unstable Dice.  We start this episode with an update about our tournament at Adepticon 2015.  After we share the latest news about it, we transition to talking about the second End Times book: Glottkin.  After sharing our first impressions, we discover a new GT in the Chicago area: The Windy City Throwdown. 

After talking Glottkin and Throwdowns, we move into Marshaling the Host.  In this episode's hobby section, we share updates and John realizes that Andrew was two years old when Ghost and Goblins came out.  After MoH, Warboss Ontto unleashes a new Waaagh Ontto segment.  The show ends on a sad note with us saying goodbye to a friend.

Episode Timeline
00:01:45 - The Unstable Dice Present: End Times Tournament @ Adepticon
00:11:30 - End Times: Glottkin First Impressions
00:42:15 - Windy City Throwdown
00:54:30 - Marshaling the Host
01:21:30 - Waaagh Ontto (Stormboyz)
01:29:30 - Farewell to a Friend (Jeff B.)/End of Episode

Download: Direct Download | iTunes | RSS


Emails
The Show Email - unstabledice@gmail.com


Show Links

Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook
Scatter Shot Painting: Facebook


http://www.agom.co.uk/

Tuesday, July 29, 2014

Episode 33 - Codex Ork Part One

http://heroeshavenmc.com/

Episode 33 - Codex Orks Part One
Sponsored by Heroes Haven Comics and Games & A Gathering of Might

In this episode, the crew talks about the new Tyranid Dimachaeron, the Michigan GT this October, and the first part of their Codex Orks review.

Be warned, the grots were working the soundboard and this episode is why John G. is buying a pop filter for the next one.

 
Download: Direct Download | iTunes | RSS



Episode Timeline
00:00:17 Sponsors (Heroes Haven Comics & Games)
00:01:15 Michigan GT
00:19:00 Dimachaeron Review
00:32:23 Marshaling the Host
00:56:00 Codex Orks - Part One

What Are You Drinking
Tucher Dunkles Hefe Beizen - 4+ Armour Save (Fair)


Emails
The Show Email - equinox999equinox@yahoo.com


Show Links


Sponsors
Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook
Wargamma: Website | Facebook

http://www.agom.co.uk/

Thursday, June 12, 2014

Episode 30 - 40K 7th Edition

http://heroeshavenmc.com/

Episode 30 - 40K 7th Edition
Sponsored by Heroes Haven Comics and Games & A Gathering of Might

Welcome to the latest episode of the show. In this episode, John G. & John O. talk begin with a quick discussion about the show and where it is headed in the future. Afterwards, this episode's MoH is about the new ork models, John's eldar project, and a review of the James Wappel's Painting Pyramid DVD. Following MoH, the main topic of the show is about 40k 7th edition. The guys share their first impressions of the new rules and where they think the game is headed. 
 
Download: Direct Download | iTunes | RSS



Episode Timeline
00:00:17 Sponsors (Heroes Haven Comics & Games)
00:01:30 
00:05:00 MoH (Gorkanaut, John's Eldar, and James Wappel's DVDs)
00:43:18 40K 7th Edition First Impressions

Emails
The Show Email - equinox@unstabledice.com

Show Links


Sponsors
Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook
Wargamma: Website | Facebook

http://www.agom.co.uk/

Tuesday, April 8, 2014

The Johns, not sitting on johns

Between games, our two heroes record thoughts on their experiences. Ontto is on the left, Gaszak is on the right. Yes, they really are that old and thin of hair (and short!).

Stay tuned in a future episode for whatever words of weird whining they spouted forth!





Actually, it's kind of striking to see how similar they are.

Wednesday, March 12, 2014

Episode 26 - Over Da Top and Late

http://heroeshavenmc.com/

Episode 26 - Over Da Top and Late
Sponsored by Heroes Haven Comics and Games & A Gathering of Might

Episode 26 needed a little TLC before it could be released.  This episode is a recap of Waste Wars XI and an interview with Puck from the Renegade Open GT.  There is also a Marshaling the Host segment that was recorded prior to A Gathering of Might XII.
Download: Direct Download | iTunes | RSS



Episode Timeline
00:00:17 - Sponsors (Heroes Haven Comics & Games)
00:01:20 - General Discussion

00:19:30 - Marshaling the Host (Pre-AGoM)
00:46:00 - Renegade Open (with Puck)
01:07:25 - Waste Wars XI

Emails
Army Lists, Feedback, Topic Ideas - Andrew@unstabledice.com
Upcoming Tournaments - Chuck@unstabledice.com
John - equinox@unstabledice.com

Show Links


Sponsors
Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook

http://www.agom.co.uk/

Friday, March 7, 2014

On the Bench - Shogun Miniatures Movement Tray Review

This article is by John Ontto

Recently I saw a friend of mine post on Facebook about these trays from Shogun Miniatures and I saw them being used at Heroes Haven in Michigan City, IN so I had to check them out for myself.  They offer flanged steel trays as well as just sheet metal trays and magnets. It seems they do work squarely for square and rectangle bases.  Great for warhammer fantasy and Flames of War. 

On their website they have a sizing charts in (mm and inches) for bases( 20x 20)(25x25) etc. In addition to their standard size offerings, they can also do custom trays based on millimeters.  When ordering custom trays, they even make sure to add a couple of mm to the order to ensure that everything will fit nicely on the tray.

After checking out their site, I decieded to purchase 2 steel flanged trays; one to hold 60 25mm bases 10 wide by 6 deep and one to hold 8 40mm bases 4 wide by 2 deep.  The flanges are on the front and sides so your minis don't slide around on the tray.   Upon receiving the trays, I found them to be clean and smooth  with no rough edges that may cause a finger cut. The customer service was excellent; the owner of the the company was prompt in answering any questions I had about the product.

For more information about Shogun Miniatures and all of their products, check out their website at www.shogunminiatures.com

Sunday, December 22, 2013

Episode 24 - Dark Elf Review

http://heroeshavenmc.com/

Episode 24 - Dark Elf Review
Sponsored by Heroes Haven Comics and Games

After many delays and a re-recording, episode 24 of the show has finally become available.  This episode begins with us introducing our newest sponsor, Heroes Haven Comics and Games.  Next, John goes crazy over the release of Be'Lakor and reads an email from a listener.  Once the excitement ends, the guys do Marshaling the Host.  After MoH, John Ontto joins the show to participate in a review of the Dark Elf army book.

Download: Direct Download | iTunes | RSS



Episode Timeline
00:00:17 - Sponsors
00:01:00 - Listener Emal & Be'Lakor Review
00:20:50 - Marshaling the Host
00:42:10 - Merry Mayhem Preparations
00:58:10 - Dark Elf Review
02:01:30 - Tournament Round-up

Emails
Army Lists, Feedback, Topic Ideas - Andrew@unstabledice.com
Upcoming Tournaments - Chuck@unstabledice.com
John - equinox@unstabledice.com

Show Links

IWFB
Big Mek’s Garage 


Sponsors
Heroes Haven Comics & Games: Website | Facebook
Rare Choice Games: Facebook | Youtube

Wednesday, December 18, 2013

Hump DayHeroes: Troll Country Prep Game


My Adepticon WFB teammate, Tom Jackson, and I recently conducted a couple of practice games as part of our preparation for the tournament.

Team Name: Troll Country

John Ontto’s Orcs and Goblins
Night Goblin Shaman (lvl 4) w/ scroll
Goblin Big Boss BSB w/ great weapon and Standard of Discipline
36 Night Goblins w/ bows
38 Night Goblins w/ shield and nets
6 Trolls
2 Speakchuckas
1 Wolf Chariot
1 Doom Diver

Tom Jackson’s Warriors of Chaos
Throgg
3 units of 5 Warhounds per unit
2 units of 6 Trolls per unit
6 Chaos Ogres w/ Mark of Nurgle and full command

For our practice games, Tom played our side, while I played a combination Dark Elves and Daemons of Chaos. 

Daemons of Chaos
Epidemius
19 Plaguebearers w/ champion, musician and standard bearer
18 Plaguebearers w/ standard bearer
2 units of 1 Beast of Nurgle per unit
Skull Cannon of Khorne (John G. – Cheesy!!!!)

Dark Elves
Sorceress (lvl 3) w/ Dark Magic and Tome of Furion
20 Dark Shards w/ musician and standard bearer carrying the Banner of Eternal Flame
5 Dark Riders w/ crossbows , shields and standard bearer
Hydra
3 Bolt Throwers

With the armies set for the game, we decided on playing Blood and Glory for our practice game.

Turn 1

The first turn began with me rolling for fragile alliance and going down only 1 step.  I deployed the dark shards in the middle and held them in position while the plaguebearers moved to secure the flanks of the crossbowmen.  At the same time, the dark riders marched around the house on the board in an effort to threaten the doom diver while a beast of nurgle and the hydra moved up to the river’s edge.  During the first turn’s magic phase, I rolled a 9 on the warpstorm table, but no damage was done.  The sorceress attempted a doom bolt, but without an irresistible force to back it, the shaman was able to use its dispel scroll. 

During the shooting phase, I begin with the dark shards lighting up a unit of trolls with their flaming attacks.  The end result was a single dead troll and the unit having lost its regeneration for the turn.  This allowed one of the bolt throwers to put another two wounds on the unit.  The dark riders added a third wound, bringing down another troll in the unit.  I finished the shooting phase with the skull cannon taking a shot at Throgg.  Fortunately for the king of trolls, he passed is Look Out Sir roll and the daemonic cannonball was passed to another troll, who was killed by its impact.

Tom took over at the bottom of 1 and started by passing all of the stupidity tests required for the trolls.  Sadly, the night goblins with the shaman were not as lucky as they rolled a squabble result.  When it came to charges, a unit of warhounds moved into contact with the dark rider as the other hounds positioned themselves to block the beast of nurgle and hydra that were crossing the river.  The turn concluded with the dark riders running down a defeated unit of hounds and being in a position to charge the doom diver on the next turn.

Turn 2

The top of two starts the DE/DoC rolling for fragile alliance and becoming desperate allies.  The beasts of Nurgle declare charges against each of the remaining units of hounds, with one being caught and the other making a successful attempt at fleeing.  The attempt is short lived though as the hydra rolls a 12 for its charge and is able to catch them.  Lastly the dark riders charge the doom diver while the plaguebearers maintain their position on the board.

The magic phase begins with me rolling another 9 on the warp storm table that has no impact on the game.  Due to the army becoming desperate allies, the magic dice had to be split for the turn (5 for the DoC and 4 for the Dark Elves).  The sorceress attempts to cast power of darkness and word of pain, but the former is dispelled, and the later fails to me the required dice roll.

The shooting phase is similar to the last one, with the dark shards wounding a troll and removing the unit’s regeneration.  This allow a bolt thrower to kill a troll in the unit.  The skull cannon however misfires and is unable to shoot in the next turn.  

Close combat begins with the dark riders murdering the doom diver and making the bad decision to turn and reform instead of running them off the table.  Next, the beast of Nurgle rolls a whopping 2 attacks and ends up losing combat and disappearing back into the warp. 

The bottom of two starts with the night goblins all getting along while one unit of trolls failing their stupidity check and rushing into the unit with Epidemius.  Tom also charges the unit of 4 trolls into the other block of plaguebearers and the chaos ogres into the hydra (doing d3 impact hits in the process due to a roll of a 12 for the charge distance).  Finally, the goblin shaman and bsb move to join the unit of night goblin archers.

The magic phase was huge this turn as the shaman was able to cast ‘Gork wil Fix It’ on the unit with Epidemius.  While the spell was not irresistible, I had to split my four dispel dice between the two armies, so I did not have an effective means to stop the spell.  The shaman was also able to kill six shards with an irresistible vindictive glare to conclude the magic phase.

The shooting phase saw a couple of wounds placed on the skull cannon.  Close combat saw the chaos ogre kill the hydra, which resulted in the champion getting +1 armour from a roll on the EotG table.  As for the trolls that assaulted the unit of plaguebearers, the daemons lost combat, but a flicker in reality caused them all to return.  Dan looked like a deer in headlights as I rolled the double 1s for the leadership test.  The combat with Epidemius resulted in the tally moving closer to activation and the trolls passing a moral check after losing combat.

Turn 3

I began the third turn by charging the dark riders.  In retrospect, it was a bad decision, but doing the math in my head, I figured I should win or tie if I charged.  The magic phase was uneventful as I rolled a 6 on the warp storm table and had to split my dice between the two armies.  As a side note, I did attempt to cast word of pain and would have gotten it off if I had remembered to add the plus one for casting dark magic.

The shooting phase saw all three bolt throwers firing upon the spearchucka.  The end result was 2 hits, but neither was able to actually wound the warmachine.  The dark shards were also able to kill a single troll in Throggs’ unit.  As for close combat, the darker riders whiffed on all but one of their attacks and proceeded to be run down by the goblins.  In the same round, the unit of trolls fighting Epidemius was defeated and rundown.   

The bottom of three had a few significant events.  The biggest of these was Epidemus falling in combat to the ogre champion.  Having killed the character in a challenge, the ogre champion rolled again on the EotG table to gain +1 WS. 

Turn 4

The fourth turn would be the last of the game, as the DE/DoC forces began with a remaining fortitude of 4.  It was in close combat that the game was decided as I lost the standard bearers within the unit of plaguebearers and dark shards.