Upcoming Event

Wednesday, September 10, 2014

Episode 36 - Renegade Open GT

http://heroeshavenmc.com/

Episode 36 - Renegade Open GT
Sponsored by Heroes Haven Comics and Games & A Gathering of Might

Episode 36 is a preview of the Renegade Open GT happening this November.  The first segment of the show is a Q&A session with Jeff from the Michigan GT.  Next, everyone updates the world on their hobby progress in another Marshaling the Host.  After MoH, we breakdown all of the details for this year's Renegade Open GT. 

Download: Direct Download | iTunes | RSS


Episode Timeline
00:00:20 Sponsors (Heroes Haven Comics & Games)
00:01:29 - Michigan GT Q&A
00:23:14 - Michigan GT Preview

Emails
The Show Email - unstabledice@gmail.com


Show Links


Sponsors
Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook


http://www.agom.co.uk/

Tuesday, September 2, 2014

Nerdrage: The "2-Source Limit"

I know, right? We haven't put out a nerdrage in AGES. Anyway, I want to talk about something that really has been annoying me of late, and how I think it's bad for the 40k hobby.

I'll preface my rant by saying that TO's have full rights to demand that participants play in whatever manner the TO decides, which is why we have a zillion sets of composition rules (comp.). John and I discussed that, for the most part, 7th edition is a sandbox of rules from which TO's can pick and choose what they want to use. That's their prerogative of course, but to me that doesn't make it any better.

The 2-source limit. Warhammer 40k tournaments have been all flustered by the new changes in 7th edition, what with "any ally goes", Lords of War, and so on. Because of that, "big name" tournaments have adopted a certain set of rules that, unfortunately, are seeping through the channels to many smaller 40k tournaments, fouling the experience along the way.

So, what is the "2-source limit"? Quite simply (not), it means that you can only use two "sources" to create your army. A source consists of any codex, supplement, or dataslate published by GW. However, even that isn't agreed upon by different events; some use different aspects, some include parts, not others, and so on.

I'm not quite sure what prompted its origin. Perhaps some yearning to keep playing 6th edition? That would make sense, because simultaneously, nearly all tournaments restrict players to a single Combined Arms Detachment (C.A.D.) and one Allied Detachment (A.D.). Sure, we only had 6th edition for two years, but 7th was required because of all the supplements that were being released. I understand the desire for unchanging and static tournament scenes, but...wait what?? Who in the history of ever said that change was bad in tournaments? From my experience, players want there to be constant changes so that armies don't stagnate and become homogenized across all events. The ultimate sandbox edition of 7th provides for just that sort of desire, without any arbitrary limits. Let's move on and embrace the new and awesome.

After all, whenever has the implementation of limitations ever led to more diversity? Reducing the number and types of choices does not encourage diversity in the slightest. "-" =/= "+".

Add to that, the 2-source limit isn't even really aware of 7th edition. For instance, I could build a Battleforged army, of one CAD and one AD, with 8 sources: [CAD] Codex + Codex Supplement + Lords of War Supplement + Fortification Supplement + Forgeworld sourcebook, [AD] Codex + Codex Supplement + Forgeworld sourcebook. Does that make it "broken as sin", or "thematic"? I guess it depends entirely on the units.

Two sources is incredibly limiting. Not including Forgeworld or LoW (because what tournament has ever included such "scandalous" units?), that means you can only have the following combinations:
- Codex + Codex Supplement (ie, one CAD from the supplement, with no allies or fortifications)
- Codex + Fortification Supplement (ie, one CAD from the codex and their fortification)
- Codex + Codex (ie, one CAD and one AD, with no fortification)
- Codex + Formation (ie, one CAD and one "other" detachment, which may or may not be allowed)

In terms of what this means for specific armies, you cannot use the Crimson Slaughter supplement to have a daemonic Chaos Space Marine force with Chaos Daemon allies, because that's three sources, despite the massive fluff appeal. They likewise cannot have any fortifications, because all of the fortifications are now in a separate supplement (ie, source) instead of the big rulebook.

Stronghold Assault (the Fortification Supplement) is never specifically stated as being an exception to the 2-source limit in any of the events I looked at. Now, maybe that's on purpose so that people are forced into the choice, but I know that's not true in a couple cases, and in some it gets even more silly.

The Bay Area Open's CAD rules say:

- Detachments may be produced from a maximum of one Codex / Codex Supplement
- Example - You may not selectively include units within one Combined Arms Detachment from both Codex: Tau and Codex Supplement: Farsight Enclaves, despite them being within the same Faction per the Detachment creation rules in the 40k Rulebook.

So what this says (I think) is that you can use either a Codex or a Supplement, but not both, in a CAD. The very real problem is that, to be able to play the supplement in the first place, you need to use both the supplement and the codex, which is made illegal by the "example". I don't understand the reasoning behind backwardly banning supplements in this manner.

The BAO is definitely a big influence on the national tournament scene, and quite often what they say will be echoed through the others, and this is evident in many upcoming events. It seems like they blindly accept the rules from on high, slightly modify them to their tastes, and move on. Since the original rules are so badly written and don't take into account the actual rules and what they're saying, this leads to twisted sets that are really quite confusing for a rules stickler like me.

It'd be quite bothersome to be in a game, thinking I could only have my Crimson Slaughter, where across from me I see a Farsight army with a Skyshield. That's illegal by the 2-source limit, but actually isn't because the Fortifications supplement is an unlisted exception to it.

All of this leads to a massive amount of inconsistency between events and in events themselves. If the bigger tier tournaments are meant to be scale ratings of players to produce a national champion of sorts (or prove who has the best score/biggest wiener/etc), how could it possibly be valid? When every event has a different set of house rules, the only marker for being a strong player is that they are adaptable to different environments, not that they are good at 40k.

For the rest of us schlubs that get stuck with undesirable house rules in events that should normally be fun to attend, we're left without an outlet for playing our themed armies. The 2-source limit, in my mind will only serve to stifle creativity and reduce variety in the big wide world of 40k tournaments. Perhaps if TO's took the time to take all aspects into account and wrote their rules clearly and simply (some do this, and thank you for being awesome!), there wouldn't be such an issue.

I think the inconsistent 2-source limit nonsense can be entirely replaced by the [x] Detachment rule, where "x" is any number you want (prefereably higher than 2). Consider that, as is, armies now are more limited than in 6th edition, and even just saying two detachments is more limiting than before, but at least it's a step in the right direction.

And that, my friends, is my nerdrage. Do you agree? Disagree? Let's discuss it in the comments section!

Thursday, August 28, 2014

Episode 35 - Michigan GT Preview

http://heroeshavenmc.com/

Episode 35 - Michigan GT Preview
Sponsored by Heroes Haven Comics and Games & A Gathering of Might

Episode 35 is all about breaking down one of the coolest GTs in the Midwest.  The show starts off with everyone chatting about the current state of 40K 7th edition.  After the break, we dig into the Michigan GT with Jeff and get all the details about what looks to be a great weekend of gaming this October. 
Download: Direct Download | iTunes | RSS



Episode Timeline
00:00:20 Sponsors (Heroes Haven Comics & Games)
00:01:40 - Midwest 40K Meta (w/ Special Guests Jeff C. & Puck)
00:23:14 - Michigan GT Preview

What Are You Drinking
Tucher Dunkles Hefe Beizen - 4+ Armour Save (Fair)



Emails
The Show Email - equinox999equinox@yahoo.com


Show Links


Sponsors
Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook
 

http://www.agom.co.uk/

Tuesday, August 19, 2014

Episode 34 - The End is Near

http://heroeshavenmc.com/

Episode 34 - The End is Near
Sponsored by Heroes Haven Comics and Games & A Gathering of Might

The end is near.  In this episode, the guys talk about the leaked Nagash model and rules.  After sharing their thoughts on the Lord of the Undead, they discuss their latest hobby progress in Marshaling the Host.  Next, Chuck previews Waste Wars XIII while John drools over his new warpfire dragon.  Finally, John has a very special message for a friend of the show.
 
Download: Direct Download | iTunes | RSS



Episode Timeline
00:00:17 Sponsors (Heroes Haven Comics & Games)

00:01:00 - The End is Near (Review of Nagash model and rules)
00:50:00 - Marshaling the Host (Michigan GT prep)
01:05:00 - Waste Wars XIII Preview (WFB Tournament)
01:23:37 - A Special Message for Richard

What Are You Drinking
Tucher Dunkles Hefe Beizen - 4+ Armour Save (Fair)


Emails
The Show Email - equinox999equinox@yahoo.com


Show Links


Sponsors
Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook
Wargamma: Website | Facebook

http://www.agom.co.uk/

Tuesday, July 29, 2014

Episode 33 - Codex Ork Part One

http://heroeshavenmc.com/

Episode 33 - Codex Orks Part One
Sponsored by Heroes Haven Comics and Games & A Gathering of Might

In this episode, the crew talks about the new Tyranid Dimachaeron, the Michigan GT this October, and the first part of their Codex Orks review.

Be warned, the grots were working the soundboard and this episode is why John G. is buying a pop filter for the next one.

 
Download: Direct Download | iTunes | RSS



Episode Timeline
00:00:17 Sponsors (Heroes Haven Comics & Games)
00:01:15 Michigan GT
00:19:00 Dimachaeron Review
00:32:23 Marshaling the Host
00:56:00 Codex Orks - Part One

What Are You Drinking
Tucher Dunkles Hefe Beizen - 4+ Armour Save (Fair)


Emails
The Show Email - equinox999equinox@yahoo.com


Show Links


Sponsors
Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook
Wargamma: Website | Facebook

http://www.agom.co.uk/

Thursday, July 17, 2014

Welcome Back to the Machine

I am in the process of giving my necrons an overhaul (full discussion about the whats and whys will be in the next episode) and am looking for feedback on a couple of things.  As of right now, the necron army is still a 3rd edition build that was pretty effective at the time but has now become rather outdated.
 photo DSC00293.jpg

Necron Overlord: warscythe; sempiternal weave; resurrection orb; phase shifter 190
• 1 Cryptek: Harbinger of Destruction (solar pulse) 55
• 1 Cryptek: Harbinger of Destruction 35
• 1 Cryptek: Harbinger of Destruction 35

C'tan Shard: Time's Arrow; Transdimensional Thunderbolt 270

10 Necron Warriors 130
10 Necron Warriors 130
6 Necron Immortals 102

3 Canoptek Scarabs 45
4 Canoptek Wraiths: 4× whip coils 180
5 Necron Destroyers: heavy gauss cannon 220

1 Canoptek Spyder 50
1 Canoptek Spyder 50

1,492 points

 photo HDestroyer1.jpg

Looking ahead, I have a few deadlines and goals that I want to meet with the army:

Goals:
1.  Want to update the color scheme.
2.  Want to re-base the army
3.  Want to add some of the new units from the codex
4.  Want to add a Lord of War unit
5.  Want to include some Forgeworld units

Deadlines:
Immediate: Add 350 points of stuff (unpainted)
08/09/2014: Swap out the C'tan for ~250 points of newly painted stuff.  Play in the 1500 point tournament at Draxtar
09/13/2014: Swap out Destroyers with ~250 points of newly painted stuff.  Play in the 1500 point tournament at Draxtar
11/21/2014: Swap out Wraiths for ~250 points of newly painted stuff.  Play in the Renegade Open GT.

Feedback:
I am looking for feedback on the following things:
1.  I want to re-base the army using scenic resin bases.  I am thinking something ancient that can be painted with earth tones.  Given that criteria, I am looking for suggestions on potential bases.
2.  Looking at the pictures below, what would people suggest I do to update the color scheme as I work on new models?
3.  Considering my goals above, I believe what I am hoping to achieve is 1500 point necron airforce, with the 1850 list containing the LoW (Obelisk is the likely choice given most tournaments are not allowing the C'tan).  Looking for suggestions on what should be my first 250 points of newly painted stuff to swap out the C'tan for in the list.
4.  What would folks suggest I use to fill the 350?  I would like to combine efforts if possible, but also need to start playing next week.  I have the following available:
Lychguard/Praetorian kit
Immortal/Deathmark kit
Annihilation Barge kit
$50 hobby budget

 photo DSC00303.jpg

Sunday, July 13, 2014

Episode 32 - @Gortexgunnerson

http://heroeshavenmc.com/

Episode 32 - @Gortextgunnerson
Sponsored by Heroes Haven Comics and Games & A Gathering of Might

In this episode, John is joined by his friend from the UK, Andrew H.  They discuss Andrew's views on the WFB UK tournament scene, what it is like to play an avoidance list, and Andrew's goals for AGOM XIII.    
 
Download: Direct Download | iTunes | RSS



Episode Timeline
00:00:17 Sponsors (Heroes Haven Comics & Games)
00:01:15 UK WFB Meta
00:46:30 What are You Drinking!
00:50:15 Marshaling the Host (Avoidance Lists, Anti-Avoidance Lists, and AGOM prep)

What Are You Drinking
New Holland Brewery Dragon's Milk - 6+ Armour Save (Horrible)















Emails

The Show Email - equinox999equinox@yahoo.com


Show Links


Sponsors
Heroes Haven Comics & Games: Website | Facebook
A Gathering of Might: Website | Facebook
Wargamma: Website | Facebook

http://www.agom.co.uk/