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Wednesday, April 16, 2014

Hump Day Heroes - Adepticon XII Battlefleet Gothic Championships - Part 2 (of 3)

Almost forgot it was Wednesday! I'm bad.

Game 2 vs Tau Protection Fleet (Ernesto Salas)

Now, he was a bad boy and didn't bring a printed list (tsk tsk :P ), so it's off memory. I guess it was a mishmash of Armada and FW ships, didn't realize that was doable because I never got around to reading the Tau Protection fleet rules. And then of course Eldar allies, because no matter what game you play, you just can't escape the Taudar!  

Tau Protection list
Custodian BB - Ld10 upgrade?
Hero
Emmissary
2 Protectors
4 Castellans
4 Wardens

Eldar allies
Aurora
3 Hemlocks




Scenario 2: Salvage. There were seven wrecks orbiting a planet. If you get a ship in base contact, roll a D6; on a 2+ you salvage it, on a 1 you muck it up and have to roll on the Catastrophic chart for the wreck! You got bonus points for having your allied fleet claim a wreck, and points for each wreck (up to 3).

Deployment and Turn 1

Sunny side is left side short edge. Once again, my opponent went first. Since we deployed 20cm off the board edge, he wasn't in range. However, the forward lances on my Hades were...but not locked on, because once again I failed my first Ld test (twice!). Still, I crippled the Protector that was closest. His Ordnance was ineffective, and he failed nearly all his resilient rolls.  :'(

By this point I claimed two wrecks already. 

Turn 3

As the bulk of his fleet closed on the planet, I swung my Slaughter squad out around the left side for rear shots, while the Hades just stayed the course and locked on. The rest of the fleet moved right, to crush all opposition! Escorts were shot down, a wreck had a plasma drive overload, and the Kroot boarded the Orks! That ended with me orks somewhat fending them off, losing the action by three.




Turn 4
The Eldar were content to dart in and out of the asteroids (space jungle?), scoring hits here and there. Unfortunately, the cruiser didn't pass one of its Ld checks, suffering four hits and a critical. Yay points!  The rest of my fleet caught the Tau in a pincer, crippling or hulking nearly all other ships.





Each hulk salvaged gave you an extra 200 VP; that pushed my total up to 1450ish (with 3 claims) and him to 400ish (1 claim). Another 1000 VP difference gave me more big points. Round 2 victory! Stay tuned for round 3!

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