Recently I
participated in the latest Waste Wars tournament hosted by the Waaaghcast. Joe and company usually run 3 or 4
tournaments a year down in Bloomington, Illinois (~100 miles south of Chicago). This one was a 1000 point primer for the Adepticon
version of the tournament being held in early April. This was also my first outing using my Ogre
Kingdoms army.
As much as I
want to pretend to be interested in competitive play, the reality is that I always
build my armies based around what I am interested in painting. Sometimes this results in me building an army
the swings to one extreme or the other when it comes to playability and
tabletop efficiency. When it came to my
ogre kingdom army, I was focused on bringing stuff that I liked and playing with
models that I have been interested in for a long time.
Firebelly: Gold Sigil Sword; Talisman of
Endurance; Ironcurse Icon; Level 2 Wizard. 205
7 Ironguts: Gutlord; Bellower; standard bearer; Look-out Gnoblar;
Dragonhide Banner. 386
4 Ogres: Bellower; ironfists. 138
3 Maneaters: standard bearer; 3× additional hand weapon; heavy armour;
Immune to Psychology; Scouts. 178
Gorger 90
997 points
For the first
round of the tournament, I was paired up against Ryan G and his lizardmen
army. Lizardmen list have always been a
bane of mine as skinks with poison tend to ruin elite armies if not dealt with
quickly. The scenario for this game
involved rolling off for each unit, including characters, to determine if they
started in reserve or on the table. The
scenario also involved capturing an objective in the middle of the board that
basically would freeze a unit in place if they touched it.
When it came
to deployment, I ended up not getting to place my firebelly because of the
special rule.
I also had to start the gorger in reserve because its ambusher rule.
This meant that I only had two units place during standard
deployment. The ogres were put directly
across from Ryan’s saurus block, while the ironguts were positioned to come in
from the right side of my deployment zone.
Ryan focused his salamanders and chameleon skinks deployment on the
ironguts while I placed my scouting maneaters to flank the saurus block.
Early
Turns
The early
part of the game was focused on trying to get the ironguts towards the saurus
warriors while getting away from the skinks and salamanders. At the same time, I jockeyed for position
with the maneaters and bulls in an effort to get a double charge off with
them. Ryan pushed his block forward to
close in on the objective while his skinks proceeded to kill a couple of
ironguts.
The second
turn saw my firebelly arrive on the table and wipe out one unit of skinks with
magic and the other with its flaming breath.
The gorger on the other hand remained off the board due to a roll of a
2. The skinks had done what they needed
to and had delayed the ironguts long enough to allow the salamanders a chance
to get into range with their shooting attacks.
Middle
Turns
The middle of
the game became focused on close combat as the bulls and maneaters charged the
block of saurus. The maneaters were
effective at dropping basic saurus warriors, but Ryan’s characters were equally
effective at dropping the bulls at the front of the regiment. Across the table, the firebelly bought the
ironguts time by becoming the focus of the salamanders’ shooting.
Late Turns
The late
turns saw the remaining ironguts hit the saurus warrior block and pound on
them, only to be grinded away as the special rules for the objective ensured
that the saurus warriors would not break from combat. At the same time, the salamanders and
firebelly continued to exchange flaming attacks until the firebelly was
dropped. The game ended with the gorger
making it into close combat and killing the saurus BSB with a lucky killing
blow.
Overall
Overall, the
game was really fun. Ryan is a great
opponent and knows how to play his army very well. I made a number of mistakes looking back on
the game and really wish the gorger would have come on sooner.
Next Week –
Part 2